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| Saturday, 25-Feb-2006 19:40 |
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My Current Project - Proposal to Tourism Melaka
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My super-clustered desktop
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Jalan Tun Mamat, looking east
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Hang Tuah Mall, looking west
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Some billboards I created (geometry!)
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The Bank Rakyat, looking north-west from Hang Tuah Mall
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The proposal: To create an interactive model of the Melaka City Centre, simulating a 3 dimensional geographical information service for the tourist industry.
As you may notice, much of the geometry is in the low polygon stage. I am not trying to create hyper accurate details yet. However, I want to implement LOD (Level of Detail), which will optimise the speed of display at the client end. Smoothness of movement will also be apparent, since the snapshot load on the CPU is less. Compare that to having the CPU calculating and displaying all the geometry on the fly!
I have not implemented culling though (which is possible in VRML), since I have neither the resources nor the time to calculate the POV angles etc.
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| Thursday, 16-Feb-2006 05:07 |
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Mikiko Sakai at Malini's Wedding!
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Miki doing the "exchange of garland" function
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What happened? My battery finished?
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Miki, her sister, Malini and Kumar
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Where are you going for your honeymoon?
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Make sure you press deep! Battery finished?
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Vanakkam!
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Some pics of Miki at Malini's temple wedding and function.
Sorry Miki, some of the pics are not in sequence. Domo, Sue-me-maa-sen...
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| Monday, 7-Nov-2005 00:00 |
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FURNITURE CATALOGUE FOR NN CRAFT
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message from Kak Norma (Malaysia):
Apologies for late reply due to delay at the production end. Please find the catalog and the price list as requested.
The price quoted are:
1. Ex-Indonesia - excluding transport
2. All price are quoted in US Dollars
Container charges are as follows:
1. 20 footer - USD 2100
2. 40 footer - USD 3100
3. HC (High Cubic) - USD 3300
Containers are port to port, excluding tax (if any), haulage and other charges.
Thank you for your enquiry and EID MUBARAK! SELAMAT HARI RAYA.
Kak Norma.
ADD: Sorry guys. For those who enquired, I created this catalogue for my customer. I am NOT dealing with the material shown. However, I shall forward all enquiries to the relevant people. Thanks. (My customer tells me these furniture are for his customers in Jordan, so the pricing would be different for other countries) Cheers
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| Wednesday, 18-May-2005 00:00 |
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My Website
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My website is here.
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| Friday, 13-May-2005 00:00 |
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Sorry for not uploading images...just too busy
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I've been quite busy setting up my new office! Anyways, here is one assignment that I had currently done.
My client had applied for a Digi (thats a mobile phone company here in Malaysia) outlet licence (?)(I'm guessing). I was assigned to come up with 3D output that the company could submit to Digi.
The design was quite straight forward. Much of the material could be created from primitives, although some primitive shapes were first created in Truespace then exported out to VRML.
Some were also extruded or swept from AI (Adobe Illustrator) shapes (that I created in CorelDraw (don't ask!).
The results are shown below. And the latest news is that the design has been accepted by Digi. Apparently Digi was quite impressed!
I shall explain in detail the design, but first please view the images that were captured from the VRML viewer. The capture itself was done using Corel Capture, while viewing in Bitmanagement's BS Contact 6.
To recap for those just tuning in: I try to use open source software wherever possible. Here is a list and the link for some:
1. Truespace 3.2 (Yes! Its free)
2. White Dune (my favorite VRML editor) Freeware
3. My favorite VRML viewer from Bitmanagement. (Evaluation)
4. Gridinsoft Notepad Lite, which can handle VRML nodes. Freeware
5. (Not free) CorelDraw
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| Wednesday, 6-Oct-2004 00:00 |
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"Wars are not over when the shooting stops....."
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"Wars are not over when the shooting stops. They live on in the lives of those who fought the war."
(I just saw the trailer for John Kerry's documentary and I heard this quote. It nearly brought tears to my eyes. For the trailer go to www.goingupriver.com.)
Listen to this exchange between Kerry and the Senate Sub committee:
Senator Symington: Thank you, Mr. Chairman.
Mr. Kerry, please move your microphone. You have a Silver Star; have you not?
Mr. Kerry: Yes, I do.
Senator Symington: And a Purple Heart?
Mr. Kerry: Yes, I do.
Senator Symington: How many clusters?
Mr. Kerry: Two clusters.
Senator Symington: So you have been wounded three times.
Mr. Kerry: Yes, sir.
Senator Symington: I have no further questions, Mr. Chairman.
The Chairman: Senator Aiken. (Applause.)
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| Wednesday, 29-Sep-2004 00:00 |
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Yahoo! Got a meeting with MITC people....
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The splash from the CD....
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The pamphlet I created for MITC
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Another page of the pamphlet
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Finally I get to present my material at MITC, Melaka. Hope they like it. I actually made a CD with all the presentation material. The first pic is the CD created as a executable Flash window.
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| Friday, 17-Sep-2004 00:00 |
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All Your Base Are Belong To Us!
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Galaga - I've just received a severe kick in the rear....
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Well, there was a time when I used to wonder how games are developed. I used to spend hundred of ringgits sitting in arcades for hundreds of hours playing my favorite game: Galaga by Namco.
I still do....
(I thought I would go crazy today and post this stuff - can you name the game? Clue: Its from Toaplan)
In A.D. 2101
War was beginning
Outside Ship - An explosion occurs.
Ship's Bridge
Captain: "What happen ?"
Mechanic: "Somebody set up us the bomb."
Close-Up of Excited Communications Officer
Operator: "We get signal."
Captain: "What !"
Ship's Bridge
Operator: "Main screen turn on."
(CATS appears)
Captain: "It's you !!"
Close up of CATS
CATS: "How are you gentlemen !!"
CATS: "All your base are belong to us."
CATS: "You are on the way to destruction."
Close up of captain & CATS
Captain: "What you say !!"
CATS: "You have no chance to survive make your time."
Ship's Bridge
CATS: "Ha ha ha ha ...."
Close up of Forlorn Captain
Operator: "Captain !!"
Ship's Bridge (ZIGs on monitors)
Captain: "Take off every 'ZIG'!!"
Shows a ZIG pilot powering up
Captain: "You know what you doing."
Shows a ZIG moving into launch position
Captain: "Move 'ZIG'."
ZIGs on monitors, Bridge Explodes
Captain: "For great justice."
The ship explodes.
A lone ZIG zooms into view!
(from http://db.gamefaqs.com/console/genesis/file/zero_wing.txt )
Check out the Flash movie at planettribe http://www.planettribes.com/allyourbase/ .
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| Wednesday, 15-Sep-2004 00:00 |
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HUD and A New Game!
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The HUD proto in White Dune. You can't view protos in Dune!
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Preview of the proto... a compass
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New game in White Dune. The HUD proto is at the bottom.
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Its been a while since I had uploaded images here. Sorry..... Its just that I have been quite busy.
Anyway, one of my students was interested in creating a simple HUD (head-up display), similar to the ones that you find on a jet fighter. Basically, you want information displayed to you as you move within the world or scene, without the display being affected by your 'translation change'. One way to do this would be to create a geometry, such as a box, and map the image of the display on to this geometry. Then, using a Proximity Sensor, send out your (avatar) position to the geometry (ROUTE ProximitySensor.position_changed TO geometry.set_translation).
Well....it works, but then if your orientation changes, then you would have to set_orientation back to the geometry!
So, what would you do? Again, route the change in orientation, as detected by the proximity sensor, back to the set_orientation field of the geometry.
However, the best method I have seen so far is to use someone else's proto!! Blaxxun's seems to do the job quite well --> go here for an example http://files.virtuality3d.co.uk/examples/hud.html
Simply place the geometry as children, and hey presto! But.... wait a minute.... I can't see the geometry.... Haha, thats because its behind you! One workaround is to put your HUD geometry into a Transform node and translate it IN FRONT of you (change in the z axis) but within the first value of avatarSize (which is where? .... in the NavigationInfo node...)
Why is that? Because the first value [0] is the value that defines the avatar's width (your chest size, to be simple) If it is beyond that size, then the HUD geometry will collide with objects when you approach them.
My thanks to web3d.org and Blaxxun. Sin Cheow created the geometries for the game.
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| Monday, 5-Jul-2004 00:00 |
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Adagio For Strings
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(I was listening to Samuel Barber's Adagio for Strings while doing this. So this page is dedicated to him. ...Barber found initial inspiration in a passage from Vergil's Georgics describing how a rivulet gradually becomes a large river...)
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